In DRAGON BALL Z DOKKAN BATTLE, deploy Dokkanfest TEQ Great Saiyaman 2 as a dedicated Slot 2 unit under a 220% leader skill. Her defensive protection and damage multipliers rely heavily on executing Super Attacks, leaving her vulnerable to heavy enemy strikes in Slot 1 before she attacks.
Slot Positioning and Rotation Rules
TEQ Great Saiyaman 2 relies on an offensive trigger to establish her defensive baseline. Managing her position on each rotation protects your team from early-turn burst damage while preserving her damage output.
- Slot 1 (Avoid by default): Before attacking, her defense relies solely on raw stats, leader skills, and base link buffs. Late-stage bosses with immediate Super Attacks or heavy pre-attack normals will punish her in this slot. Only leave her in Slot 1 if defensive support items like Whis are active or the incoming damage is negligible.
- Slot 2 (Primary position): Placing her behind a dedicated Slot 1 defender allows her to attack before absorbing the bulk of incoming damage. Executing her Super Attack triggers her multiplicative defense buffs, making her durable against trailing normal attacks and secondary strikes.
- Slot 3 (Situational float): Move her off-rotation only when rotation locking, unfavorable attack clusters, or survival demands force a pure defensive specialist into Slot 2. Floating delays her passive build-up and reduces her offensive frequency across the fight.
Turn Execution Sequence
To extract maximum value during her appearances, follow this operational sequence:
- Check enemy attack distribution: If heavy enemy attacks precede your first attack, place a dedicated guard or dodge specialist in Slot 1.
- Lock TEQ Great Saiyaman 2 into Slot 2: Pair her with an active partner to trigger her attack and Ki links.
- Reach 12 Ki: Ensure she launches her Super Attack to activate her post-attack defensive multipliers.
- Target additional Super Attacks: Her Hidden Potential additional attack checks multiply both her cumulative damage and her post-turn defensive safety net.
Link Skill Partners and Level 10 Priority
Leveling TEQ Great Saiyaman 2's link skills to Level 10 significantly increases her output. Niche links like Hero of Justice and Signature Pose gain stat boosts at Level 10 that standard baseline levels omit, stabilizing her Ki thresholds and maximizing her multi-million attack output.
| Partner Category | Example Allies | Shared Links | Strategic Benefit |
|---|---|---|---|
| Primary Saiyaman Units | Great Saiyaman / Gohan units | Hero of Justice, Signature Pose, Fierce Battle | Maximizes overall attack links and ensures consistent offensive stat scaling. |
| Majin Buu Saga Allies | Super Class Buu Saga supports | Infighter, Fierce Battle, Shocking Speed | Supplies consistent Ki flow and dependable defensive stability. |
| Defenders of Justice | Peppy Gals / Justice units | Courage, Hero of Justice, Patrol | Improves defensive uptime and niche synergy on specialized category teams. |
Limitations in High-Difficulty Stages
While TEQ Great Saiyaman 2 excels at 100% Hidden Potential under a 220% leader skill, her setup requires specific conditions:
- Generic team loss: Running her outside of dedicated Majin Buu Saga or Justice setups disables links like Hero of Justice, stripping away core stat multipliers.
- Aggressive phase-one bosses: Stages featuring immediate rotation locking, stat debuffs, or lethal pre-attack burst in the opening turn exploit her low pre-super defense before your rotations settle. In those phases, deploy a defensive damage reduction support item on turn one to survive until her rotation stabilizes.
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Player Comments
26 players commented on this guide.
Nice guide. I am checking the other DRAGON BALL Z DOKKAN BATTLE articles next.
This guide answered the exact question I had.
Can you add more details about strategy in a future update?
I tried this today and it worked better than my old setup.