To perform the Special Double Touch in eFootball™, your player must simultaneously possess three specific player skills: Double Touch, Flip Flap, and Sole Control. The move requires no unique button sequence. Instead, it triggers automatically using the standard double-touch input whenever an attacker with all three skills attempts the dribble, replacing the standard lateral knock with a faster sole roll and exit flick.

Required Skills and Player Setup

The Special Double Touch activates strictly as an animation replacement based on your player's skill profile. If any single skill from the triad is absent, the player defaults to a standard two-touch animation or a basic roll without the tight diagonal burst.

Certain iconic cards, such as specific versions of Neymar Jr., feature all three skills naturally. For most other wingers and attacking midfielders, you must add the missing abilities:

  • Direct Skill Training: Apply Skill Training Programs directly to open skill slots on your card until the missing traits are filled.
  • Legacy Transfer: Train an inexpensive GP base player until they acquire the single targeted skill you need, then use Legacy Transfer to pass that skill to your primary attacker without wasting random rolls.
Dribble VariantRequired SkillsAnimation StylePrimary Advantage
Standard Double TouchDouble TouchLateral push-and-glideBasic lane shifting
Special Double TouchDouble Touch, Flip Flap, Sole ControlFluid sole roll into an immediate exit flickFaster recovery frames and cleaner separation

Input Commands by Platform

Executing the move consistently depends on directional inputs relative to the direction your dribbler is currently facing rather than fixed controller directions.

Console and PC Gamepads

  1. Release the sprint trigger (R2 on PlayStation, RT on Xbox) slightly before initiating the move to avoid sprint deceleration latency.
  2. Flick the Right Stick roughly 90 degrees perpendicular to your dribbler's running direction.
  3. Immediately flick or hold the Left Stick forward or at a 45-degree forward-diagonal angle toward your intended exit path.

Mobile Touch Controls

  • Classic Controls: Tap the Dash button once and immediately flick the virtual directional stick toward your exit angle.
  • Touch & Flick Controls: Tap the right side of the screen while swiping the left side diagonally forward.

On mobile, input the direction near-simultaneously with the tap. Lagging on the directional flick causes the player to execute a standard sprint burst rather than the skill move.

Timing, Spacing, and Exit Angles

The Special Double Touch is most effective roughly two paces away from a defender using the Matchup command.

  • Spacing: Triggering the move three or more body lengths away gives the defender time to readjust their positioning. Triggering it when already in physical contact leads to physical clashes where high Defensive Engagement and Physical Contact attributes will dispossess you. Aim to start the roll just outside the opponent's tackle reach as they plant their feet.
  • Inside Angle: Flicking diagonally toward the inside channel allows a winger to cut across the defender's recovery line, opening space for a curled shot or drawing a foul.
  • Flank Angle: Flicking parallel to the touchline gives an explosive burst toward the baseline, setting up cutback passes when the defender overcommits inward.

Stat Priorities and Tactical Limits

While skills govern the animation, player attributes dictate the execution speed and control of the ball roll:

  • Key Attributes: Prioritize high ratings in Dribbling, Ball Control, and Tight Possession. Tight Possession keeps the ball glued to the player's boots during the roll. A Balance rating of 85 or higher helps the player absorb incidental contact and shoot immediately without stumbling.
  • Player Height: Attackers with a lower center of gravity—typically between 168 cm and 178 cm—complete the animation noticeably faster than taller dribblers.
  • Predictability: Avoid chaining multiple Special Double Touches consecutively. The animation locks the player into a set trajectory that experienced opponents will intercept by tracking backward manually.
  • Stamina: When a player's stamina drops into the red late in a match, input responsiveness slows down, significantly increasing the likelihood of being tackled mid-roll. Limit the move to isolated 1v1 situations in open space.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.