To stop bleeding massive points during Server vs Server (SvS) and Battlefield defense in Evony, calculate your keep's ghosting capacity, reserve your primary monster-hunting marches, and permanently dismiss any surplus high-tier mounted units and redundant mid-tier troops through your city training buildings.

Why Unprotected Troops Bleed Defense Points

In modern Evony PvP, enemy ranged marches often arrive with attack buffs between 2,000% and 4,000%+. Game combat mechanics cause attacking ranged units to target defending mounted troops before engaging other troop types. When an incoming archer march hits an unghosted defense, Tier 11 through Tier 14 cavalry absorb the initial strike and collapse immediately without dealing meaningful counter-damage.

Because defending casualties award opponents points based on troop tier and resource value, losing hundreds of thousands of Tier 13 or Tier 14 cavalry can surrender tens of millions of points in a single rally. In addition, housing large numbers of vulnerable troops inflates your keep's total power rating, signaling to enemy alliances that your city is a high-value, easy-to-zero target on the server map.

Which Troop Tiers and Types to Dismiss

Not every unit requires dismissal. Your goal is to eliminate troops that surrender high point values upon death, lack dedicated defensive gear and general buffs, and exceed your ability to hide using active march slots.

Troop CategoryDefense Risk LevelAttacker Targeting PriorityRecommended Action
T11–T14 MountedSevere point bleedPrimary target of ranged attacksKeep only what you can ghost; dismiss the rest
T8–T11 Mid-TiersModerate point bleedCrushed by high-buff ralliesDismiss redundant intermediate layers
T11–T14 Siege (Unbuffed)High point bleedTargeted by enemy counter-siegeDismiss if siege gear and wall buffs are low
T1 Mounted / GroundNegligible point lossAbsorbs damage through volumeRetain and expand into primary meat shields

Unbuffed Tier 11 through Tier 14 siege engines are similarly hazardous. If your keep lacks specialized siege defense research, dragon or civilization gear, and dedicated wall general buffs, enemy siege strikes wipe them out before city walls engage. Meanwhile, mid-tier units (Tier 8 through Tier 11 across all unit types) lack both the sheer volume of low-tier meat shields and the offensive power of top-tier marches, filling hospital beds and giving away points during rallies.

How to Calculate Ghosting Limits and Dismiss Troops

Never bleed off surplus troops by attacking enemy keeps, as suicide marches directly hand points to opposing alliances. Instead, safely delete liabilities through city production facilities.

Step 1: Calculate Your Ghosting Threshold

  1. Check your active march slots. For example, a keep with six open march slots can safely hide six full marches.
  2. During SvS or Battlefield events, send your valuable high-tier troops out on 60-minute alliance boss rallies or distant resource tiles.
  3. Reserve enough high-tier mounted troops to fill these specific march slots and run daily PvE monster hunts. Treat any high-tier cavalry beyond this capacity as surplus.

Step 2: Delete Excess Units

  1. Select the training building that produces the unit: Stables for cavalry, Barracks for ground infantry, Archery Camp for ranged troops, or Siege Workshop for siege engines.
  2. Open the troop recruitment interface and select the specific tier you want to remove.
  3. Tap the minus or dismissal icon to open the quantity slider.
  4. Set the exact number of surplus units to eliminate and confirm the dismissal.

Dismissing troops permanently removes them from your roster without filling hospital beds, issuing alliance casualty notices, or granting points to rival players.

Reallocating Defense into Low-Tier Meat Shields

Removing high-tier liabilities allows you to transition your keep into a resilient Tier 1 defense:

  • Build Massive Low-Tier Layers: Train millions of Tier 1 mounted or ground troops. Because Tier 1 casualties surrender almost zero score, incoming rallies generate negligible points for the attacker.
  • Focus on Flat Equipment Refines: Equip your Wall General with dragon or civilization equipment refined with flat attack, defense, and HP attributes. Flat buffs provide substantial stat increases to low-tier troops that possess low base attributes.
  • Stack Subordinate City Debuffs: Equip Subordinate City mayors with Achaemenidae gear to weaken incoming enemy attack buffs, allowing your low-tier defenses to absorb and eliminate attacking marches at minimal gem and resource cost.

Costs and PvE Limitations

Dismissing troops is irreversible. Evony provides no resource, gold, or speedup refunds for dismissed units. Before confirming mass dismissals, ensure you retain sufficient Tier 12, 13, or 14 cavalry to solo key PvE bosses such as Ymir and Cerberus so your alliance retains regular stamina and development chest rewards.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.