To survive the early dungeon floors in FATE: Reawakened, use your companion pet as an autonomous merchant to sell excess loot in Grove, catch fish to grant your pet combat transformations, and spend attribute points strictly to meet equipment requirements rather than spreading them evenly.

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Pet Inventory and Town Sales

Your starter dog or cat serves as both a combat partner and an off-site merchant. Instead of casting a Town Portal every time your pack fills with junk equipment, you can send your companion back to Grove alone to convert items into gold.

How to Dispatch Your Pet

  1. Identify all unknown gear yourself before handing items over.
  2. Transfer unwanted weapons, armor, and vendor trash into your pet's inventory slots.
  3. Keep health potions, mana flasks, spell books, and items you intend to use in your character's personal bag.
  4. Issue the command to send your pet to town. The pet will travel to Grove, sell everything in its bag, and return to your location with the earned gold.

Precautions While Your Pet Is Away

  • Lost Combat Support: Your pet cannot absorb hits, distract mobs, or deal damage while traveling. Clear nearby monster packs before sending your pet away.
  • Travel Delay: The return timer increases the deeper you delve into the dungeon. Wait in a cleared room until your companion returns before opening new doors or challenging bosses.
  • Irreversible Sales: The pet automatically liquidates every sellable item in its inventory upon reaching Grove. Never leave valuable gear or essential consumables in the pet's pack when clicking the town command.

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Fishing and Companion Transformations

Fishing holes appear in the town of Grove and across underground cavern levels. Interacting with water ripples triggers a timing-based mini-game using a fishing rod. In addition to pulling up equipment, rings, and gems, fishing provides consumable fish that alter your pet's combat capabilities.

Feeding specific catches to your companion temporarily or permanently morphs the animal into a stronger creature with improved armor, larger health pools, or crowd-control abilities such as poison and web slows.

Catch CategoryDurationEffect on Pet
Minor Fish (e.g., Perch, Bass)Instant or ShortRapid health regeneration and temporary melee damage boosts.
Specialized Monster FishMedium (Several minutes)Morphs pet into dungeon monsters with higher health and crowd-control attacks.
Flawless / Rare FishPermanent (Until overwritten)Permanently upgrades pet base stats, attack animations, and carry capacity.
Non-Fish SalvagePermanent ItemEquippable magical rings, amulets, and socketable gems for your hero.

Fish at the Grove docks before your initial descent to gather a reserve of transformation fish. Feeding a monster fish to your pet before difficult encounters provides a reliable frontline tank.

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Core Stat Allocation

Every level-up provides five attribute points to distribute among four core stats. Distribute these points to meet the attribute thresholds of your target weapons and armor rather than splitting points evenly across all four categories.

  • Strength: Increases baseline melee damage and satisfies the heavy requirements for plate armor, large shields, and two-handed axes.
  • Dexterity: Increases damage with bows and crossbows, raises attack rating (hit chance), and increases defensive evasion.
  • Vitality: Expands your maximum health pool and stamina recovery. Allocate one to two points into Vitality each level to avoid being killed instantly by dungeon traps and elite monsters.
  • Magic: Determines total mana capacity and acts as the stat requirement for advanced staves and spell scrolls.

Check Grove vendors regularly for prospective equipment upgrades. If an upcoming armor piece or weapon requires a specific attribute value, save your unspent points to reach that benchmark immediately.

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Portals and Revival Penalties

Carry at least three Town Portal scrolls in your inventory belt at all times. Drop an active portal in a cleared, safe room before opening ominous gates or fighting named champion monsters to secure a direct retreat line.

If your character dies, evaluate the three revival options based on your current resources:

  1. Revive on the Spot: Restores full health at the point of death, but deducts a substantial percentage of your current gold and accumulated experience points. Use this only if a high-value quest target is nearly defeated.
  2. Revive on an Upper Floor: Moves your character one or two floors higher at full health for a modest gold fee, preserving your experience bar. This is generally the safest recovery option in the early game.
  3. Return to Town with Dropped Gear: Transports your character to Grove as a ghost. Your equipped gear and gold remain at your death marker, requiring an unequipped run through uncleared dungeon floors to recover your tombstone.

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Town Preparation Routine

Before descending into a new floor, complete these routine steps in Grove:

  1. Identify Unsealed Gear: Have the town vendor identify blue and gold gear. Unidentified gear does not grant its passive magical bonuses until unsealed.
  2. Stack Floor Bounties: Check the town elders and quest boards for monster-hunting bounties. Combine multiple quests targeting the same dungeon floor depth to maximize Fame and gold rewards in a single descent.
  3. Restock Belt Supplies: Purchase red health flasks, blue mana flasks, identification scrolls, and Town Portal scrolls before stepping back through your portal.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.