To achieve a top score in the Lands of Jail Riot Crisis event on Level 2 difficulty, keep a capable defense squad at your own gate while sending your extra march queues to reinforce weaker alliance members. Personal wall defense yields only baseline completion points. The majority of top-tier event points come from reinforcement bonuses earned when your stationed troops defeat bandit waves attacking an allied base.
Level 2 Bandit Scaling and Threat Factors
Level 2 bandits hit significantly harder than introductory raiders and attack in rapid, continuous waves. Because combat occurs in non-stop pulses without breaks for recovery, passive attrition poses the greatest risk to your garrison.
- Fixed Difficulty: Bandits scale strictly to the selected event tier rather than the defending player's personal power. Lower-power facilities face the exact same enemy stats as high-power bases.
- Cumulative Damage: Squads lacking sufficient troop depth or sustain will suffer compounding casualties across later waves.
- Failure Consequence: If bandits breach a facility's defense, that base catches fire. A breached base stops generating points for subsequent waves until the event ends or fires are cleared.
How to Maximize Reinforcement Points
Points are shared among all players who have troops stationed inside a successfully defended facility. Concentrating your marches where combat is guaranteed yields the fastest score accumulation.
| Defense Location | Primary Objective | Scoring Value |
|---|---|---|
| Home Facility | Hold the wall and prevent burning | Grants baseline wave survival points |
| Allied Facility | Reinforce lower-power alliance members | Grants shared reinforcement bonus points |
| Alliance Hub | Secure shared alliance structures | Contributes to total alliance rank points |
To optimize scoring efficiency across the alliance:
- Retain One Guard Squad: Keep your strongest defensive commander and enough high-tier infantry at home to hold your own walls against all incoming waves.
- Target Low-Power Members: Station auxiliary squads inside lower-power allies who cannot survive Level 2 waves alone. Their bases face the full bandit multiplier, turning them into reliable point generators when supported.
- Split March Queues: Distribute your outbound squads across two or three vulnerable teammates. Stacking too many high-power players into a single base overkills the enemy wave and dilutes individual score gains.
Facility Preparation and Alliance Positioning
Preparation before activating the event directly impacts whether marches arrive in time to register combat score.
- Upgrade the Embassy: A facility's reinforcement capacity depends on its embassy building level. Encourage lower-power members to upgrade their embassies so teammates can pack more defensive troops into their bases.
- Clear Hospital Beds: Heal all wounded units before the first wave begins. Level 2 damage spikes will permanently kill troops if hospital capacity caps out mid-event.
- Cluster into an Alliance Hive: Relocate member bases close together around central alliance territory. Bandits march rapidly, and long-distance reinforcement marches frequently arrive after combat resolves, awarding zero points.
- Recall Gathering Marches: Ensure all allied reinforcement hosts are active and have recalled their units from resource nodes before wave spawns begin.
Monitor battle logs between waves to identify which teammates are taking heavy structural damage, then reassign auxiliary squads immediately to keep every alliance base intact.
Free Lands of Jail Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
135 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
This guide answered the exact question I had.
I tried this today and it worked better than my old setup.
The tips are practical and easy to follow.