In Lucky Defense!, summoning Tar between Waves 11 and 20 secures early lane defense without spending match coins on attack upgrades. Tar is primarily valued later for slowing enemies, but his high base area-of-effect damage can solo-clear regular monster waves through Wave 40. This lets you save your gold to hit maximum interest thresholds before building dedicated late-game mythics.
Tar Early-Game Milestone Plan
| Phase | Target Objective | Board State |
|---|---|---|
| Waves 1–10 | Gather base units; clear early hunt targets | Deploy common and rare units; do not roll early Mythic gambles |
| Waves 11–20 | Fuse materials and summon Tar | Place Tar at the central intersection where monster paths converge |
| Waves 21–40 | Bank match coins and preserve Lucky Stones | Let Tar handle wave clears; allow gold to hit the interest cap |
| Waves 41+ | Summon primary physical or magical carries | Shift Tar into a secondary crowd-control and slow role |
Board Positioning and Setup
Place Tar at the central chokepoint where monster paths merge. Placing him too close to the spawn gates splits his area damage across separate lanes, while placing him too close to the exit allows mob counts to approach the 100-monster defeat limit.
To maximize his damage uptime:
- Center his puddles: Ensure his splash area coats the single shared track so every passing monster takes continuous damage.
- Add adjacent stun support: Place utility units with stuns or armor shred, such as Shock Robots or Hunters, one tile away from Tar. Grouping enemies inside his slowing pools ensures his ability hits stacked targets.
- Preserve fusion ingredients: Track Tar's required fusion materials from normal summons. If an early boss wave approaches and you lack the final ingredient, use a targeted rare or epic summon rather than draining your coin balance.
Economy Strategy: Banking for Interest
Tar's early strength eliminates the need to spend resources on defensive survival. In Lucky Defense!, unspent gold generates passive interest between rounds, which accelerates when running economy artifacts like the Safe Box and Money Gun.
- Skip gold attack upgrades: Tar's base ability values can defeat normal mobs prior to Wave 40 without raising attack levels. Keep gold attack upgrades untouched or minimal during this stage.
- Hold Lucky Stones: Save all Lucky Stones earned from dungeon clears and boss milestones instead of gambling on early low-percentage rolls.
- Cap passive interest: By holding spending between Waves 15 and 40, your gold reserves reach maximum interest generation, funding your endgame board.
Transitioning to Late-Game Carries
Tar's damage output falls off significantly against elite packs and bosses past Wave 50. Around Wave 35 to 40, start using your accumulated gold reserves to assemble permanent endgame carries such as Lancelot, King Dian, or Batman.
Do not sell Tar after building your new carry. Keep Tar on the board to slow enemy waves within your primary damage dealer's attack range, allowing your single-target carries sufficient time to eliminate late-game bosses.
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Player Comments
129 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
I tried this today and it worked better than my old setup.
This helped me understand early game much better.
The explanation is clear, especially for beginners.