To clear Chapter 2: Bite the Bullet in Mafia City: War of Underworld, follow the main narrative mission dashboard, keep your squad's power level above enemy requirements, and maintain resource production while waiting on troop training timers.
Combat Preparation and Squad Deployment
Before confirming a combat engagement in Chapter 2, review the stage brief on the mission log:
- Compare Power Levels: Check the enemy force's power level before starting the fight. If the game warns that your force is insufficient, return to your training centers to train additional troops.
- Assign a Hero: Include a hero or lead character in your deployed squad to apply passive stat buffs during combat encounters.
- Use Auto-Select: Use the Auto-Select function to form an balanced squad composition for early story encounters.
- Heal Damaged Troops: Check your crew's health after every skirmish. Heal injured units at your turf before initiating the next objective to prevent unit loss.
Managing Resources and Building Downtime
Story combat consumes time and resources, which directly impacts your turf's growth rate. Manage early-game constraints with the following routine:
- Deploy Measured Forces: Send only the crew strength necessary to satisfy the mission requirements. Over-deploying increases healing and training overhead without improving rewards.
- Maintain Turf Production: Keep resource collectors active while executing story missions to ensure continuous funding for Mansion and facility upgrades.
- Claim Achievement Rewards: Check the notification center after completing mission prompts. Collect speed-ups and resource rewards immediately to bypass training and construction timers.
- Use Timer Cooldowns: Build infrastructure and manage resource silos while waiting for troop training timers to complete.
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Player Comments
42 players commented on this guide.
I tried this today and it worked better than my old setup.
This helped me understand heroes much better.
Nice guide. I am checking the other Mafia City: War of Underworld articles next.
Can you add more details about heroes in a future update?