Thamuz directly counters Sun in standard head-to-head fights in Mobile Legends: Bang Bang.US. Sun relies on summoning doppelgangers to overwhelm targets, but those clones serve as extra targets for Thamuz to trigger his passive true damage and amplify his ultimate healing. To win the matchup, Thamuz should force extended trades around his ultimate, while Sun must avoid face-to-face brawling and pivot to objective split-pushing.
Why Thamuz Counters Sun's Clones
Sun's core kit creates illusions through Endless Variety and Clone Techniques to shred armor and boost total damage output. Against Thamuz, these summons work against Sun:
- Passive Eruptions: Every hit Thamuz lands triggers his passive, Grand Lord Lava, causing molten pools that deal true damage in an area. Clones group around Thamuz, clustering damage directly onto Sun.
- Accelerated Ultimate Healing: Thamuz's ultimate, Cauterant Strike, creates a damaging lava aura and restores a percentage of his maximum health whenever he damages enemies with basic attacks or scythes. Sun's clones give Thamuz three targets instead of one, tripling his healing triggers and keeping his health bar full during trades.
Because Sun cannot disable Thamuz's area-of-effect life recovery during an all-in fight, Sun's summons accelerate his own defeat.
Matchup Phases and Power Spikes
The fight dynamic changes as both heroes purchase items and level up their abilities:
- Levels 1 to 3 (Thamuz Advantage): Thamuz dictates the lane immediately. Throwing Slaughterous Scythes and retrieving them resets his enhanced basic attacks, letting him win every short trade. Sun lacks early base armor and sustain, forcing him to farm under his turret.
- Level 4 to Mid Game (Thamuz Peak): Once both heroes have their ultimate skills, Thamuz completely dominates direct duels. Activating Sun's ultimate clone simply hands Thamuz more healing. Sun cannot survive a sustained duel in this window.
- Full Build Late Game (Conditional Parity): Sun can threaten Thamuz late in the game only if Sun equips high physical penetration and avoids fighting inside Thamuz's lava field. If Sun attempts a direct brawl while Thamuz has Cauterant Strike active, Thamuz still wins.
Recommended Counter Itemization
Both heroes rely on attack speed and on-hit effects, but specific defensive and anti-sustain items decide close engagements.
| Hero | First Core Item | Second Core Item | Key Counter Item | Counter Purpose |
|---|---|---|---|---|
| Thamuz | Corrosion Scythe | War Axe | Dominance Ice | Halves Sun's attack speed and cuts incoming lifesteal. |
| Sun | Corrosion Scythe | Demon Hunter Sword | Sea Halberd | Applies life drain to suppress Thamuz's ultimate healing. |
Thamuz builds Dominance Ice to shut down Sun's sustained auto-attacks and lower the healing Sun receives from his own attacks.
Sun must prioritize Sea Halberd alongside Demon Hunter Sword. Demon Hunter Sword deals damage based on Thamuz's high health pool, while Sea Halberd provides the anti-heal debuff required to contest Thamuz's natural recovery.
How to Play the Duel
Each hero requires a distinct combat plan to handle lane trades.
Playing as Thamuz
- Cut off escape paths: Cast Slaughterous Scythes behind Sun to slow his retreat and jump in with the retrieval dash.
- Hold your ultimate: Wait to cast Cauterant Strike until Sun deploys his clones or uses his dash.
- Target the original Sun: Focus basic attacks on the real Sun once your ultimate is active. The area-of-effect lava bursts will eliminate the clones naturally while restoring your health.
- Disengage if Sun escapes over walls: Do not blindly chase Sun through jungle terrain unless your scythe retrieval leap is ready.
Playing as Sun
- Bait abilities safely: Use your first-skill clone from range to poke Thamuz and force him to waste Slaughterous Scythes.
- Disengage from Cauterant Strike: If Thamuz triggers his ultimate aura, immediately retreat using your dash or ultimate invulnerability frames. Do not trade basic attacks while his lava field is active.
- Re-engage on cooldown windows: Fight only when Thamuz's ultimate has expired and your anti-heal debuff from Sea Halberd is active.
Sun's Win Condition: Objective Split-Pushing
When playing Sun against Thamuz, abandon 5v5 team brawls and direct lane duels. Thamuz lacks rapid cross-map mobility, whereas Sun destroys defensive structures quickly by using clones to tank tower aggro and apply item passives.
Whenever Thamuz rotates toward team fights or objectives like the Turtle and Lord, push the opposite side lane immediately. Forcing Thamuz to return and defend his base strips away his team-fight presence and allows Sun to control the match tempo through map pressure rather than direct combat.
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Player Comments
73 players commented on this guide.
Nice guide. I am checking the other Mobile Legends: Bang Bang.US articles next.
This saved me time in the early game.
This guide answered the exact question I had.
I wish I had read this before upgrading the wrong thing.