To collect all 16 Winged Light solo in the Vault of Knowledge in Sky: Children of the Light, clear the ground-floor side realms before activating the central elevator. Gathering the 10 lights spread across the ground level and its seasonal expansions first prevents you from having to backtrack down the vertical tower after reaching the summit.
Vault Ground Level & Sub-Realms (10 Winged Light)
├── Ground Floor & Archive (3 WL)
├── Starlight Desert (3 WL)
├── Repository of Remembrance (1 WL)
└── Crescent Oasis (3 WL)
Central Elevator Tower (6 Winged Light)
├── Floor 3 (1 WL)
├── Floor 4 (2 WL)
├── Floor 5 (1 WL)
└── Summit (2 WL)
Ground Floor and Archive
Start in the entry chamber of the Vault rather than lighting the central platform switches.
- Ground Floor Shelf (1 WL): Look to the left side of the main hall. Fly up to the high ladder shelf along the wall using two wing flaps, or glide across from the decorative pedestals if you need to conserve cape energy.
- Archive Core Cube (1 WL): Head to the right side of the ground floor to reach the Archive corridor. While the doorway normally requires two players on pressure switches, solo players can enter if another player has already opened it, or by placing a prop or shared memory to slip past the gate. Fly down the hall to the multi-cube library; one child of light stands directly on top of the central floating cube structure.
- Upper Archive Alcove (1 WL): Fly upward toward the back wall of the same chamber. Look behind the broken stone slats near the ceiling to collect the second Archive child of light.
Starlight Desert
Return to the main entrance lobby and take the barrier passage on the left wall to enter the Starlight Desert:
- Giant Bottle Spire (1 WL): Fly toward the oversized glass jar sitting in the sand dunes. Ride the sand drift updrafts or scale the glass exterior to reach the top lip of the jar. Dark plants and butterflies around the base can recharge your light before leaving.
- The King's Planet (1 WL): Fly toward the floating planetoids. On the King's Planet, climb the narrow winding staircase to the ornate throne and collect the light standing directly behind the seat.
- The Geographer's Planet (1 WL): Head to the planetoid covered in towering book stacks. Navigate around the rear base of the central spire to grab the final desert light, then exit back to the main Vault hub.
Crescent Oasis and Repository of Remembrance
Access two more sub-realms accessible from the ground floor before starting your ascent:
| Location | Position | Flight Tip |
|---|---|---|
| Crescent Oasis: Palace Spire | Behind the topmost palace dome | Ride the updraft cloud bank behind the structure. |
| Crescent Oasis: Mural Wall | High rocky cleft facing the oasis | Use the glowing green butterflies below to recharge. |
| Crescent Oasis: Canyon Cave | Low rock cutout near the water source | Follow the shoreline into the concealed cavern. |
| Repository of Remembrance | Lower ruins next to fallen masonry | Access via the ground-floor left corridor and drop through the broken floorboards. |
Once these four are gathered, return to the Vault's central chamber to begin the tower climb.
Elevator Ascent: Floors 3 to Summit
Light the lanterns on the ground floor to begin moving up the tower. Floor 2 contains no solo Winged Light, so ride the lift directly past it.
Floor 3 (1 WL)
Look off the platform into the open space toward the floating stone gazebo. Fly directly to the gazebo roof to claim the light. Call to the circulating mantas to recharge your cape wedges before returning to the elevator.
Floor 4 (2 WL)
This open floor requires navigating separate floating landmasses:
- Floating Pagoda (1 WL): Locate the small pavilion floating at mid-altitude. The child of light rests on the ridge of its roof.
- Constellation Skeleton (1 WL): Fly higher toward the fossilized creature bones along the perimeter. Land on the curved rib cage to collect the light.
Floor 5 and the Summit (3 WL)
Take the elevator up from Floor 4 to reach Floor 5:
- Floor 5 Skull (1 WL): Land on the floating creature skull structure hanging in the center of the void. Collect the light from the bone ridge, then deep call to attract mantas for a full recharge.
Ride the final elevator column up to the open-air summit meadow. Advance toward the elder meditation circle to collect the remaining two Winged Light on the peak approach, including the light located directly behind the raised stone altar plinth. Finishing here leaves your cape fully prepared at the entrance to the Eye of Eden.
Free Sky: Children of the Light Codes
Current active codes and how to redeem them.
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Player Comments
140 players commented on this guide.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Sky: Children of the Light articles next.
I tried this today and it worked better than my old setup.
I wish I had read this before upgrading the wrong thing.