To bypass long platforming routes in the Trial of Water in Sky: Children of the Light, execute a high jump shortcut by leaping from the lip of an elevated surface just as the tide begins to recede. Because the Cave of Prophecies disables cape flight, you must rely on grounded momentum and ledge physics to launch across wide water gaps and bypass intermediate candle checkpoints.
Executing the High Jump
The high jump translates continuous forward running momentum into extended horizontal and vertical travel. Perform the steps in sequence:
- Build Momentum: Run directly toward the edge of a flat, elevated platform without stopping or slowing down before the rim.
- Time the Takeoff: Tap the jump input right as your character reaches the outer lip of the ledge while keeping your directional input pointed forward.
- Hold Direction in Mid-Air: Maintain directional control toward your target landing spot throughout the entire leap to prevent your character from stalling mid-flight.
| Stage | Objective | Pitfall to Avoid |
|---|---|---|
| Approach | Maintain full running speed | Hesitating or stopping before the edge |
| Takeoff | Jump at the outer lip of the ledge | Jumping too early, which reduces travel distance |
| Mid-Air | Hold directional controls forward | Releasing the directional stick before touchdown |
| Landing | Aim for the center of flat surfaces | Landing on slanted edges that slide into the water |
Timing Jumps With the Tidal Cycle
Touching the water in the Trial of Water extinguishes your light and resets your character to the most recently lit checkpoint. Because water levels rise and fall on a set mechanical rhythm, jumping at the wrong point in the cycle will fail even if your jump distance is sufficient.
- Jump as the water recedes: Launch immediately after the tide reaches its highest point and begins to fall. If you land slightly short or hit a lower platform, the receding water ensures the landing zone dries out before you touch down.
- Avoid jumping during rising water: Leaping while the water level swells creates a high risk of waves clipping your character mid-flight or submerging your destination before you land.
Shortcut Locations in the Trial of Water
The high jump technique allows you to skip two major platforming sequences:
- Mid-Stage Bypass: Instead of following the winding path of floating icebergs and pillars toward the central shrine, climb to the highest rock in the preceding section. Align your character toward the distant elevated platform across the water and high-jump directly over the gap to bypass two candle checkpoints.
- Final Approach Skip: Before the final meditation shrine, avoid the submerged ice floes subject to rapid wave cycles. High-jump from the last elevated rock directly onto the ascending staircase at the base of the final peak.
Troubleshooting Jump Failures
If your character fails to clear gaps or misses landing zones, check the following environmental factors:
- Sliding on Edges: Stone surfaces with rounded or beveled edges trigger a sliding state that disables the jump command. Always initiate the approach from flat, level stone.
- Camera Angle Alignment: Directional movement tracks your active camera view. Keep your camera level and pointed directly at the target platform rather than angled downward.
- Reset Recovery: After drowning, you respawn at your last lit checkpoint. Relight your candle, observe the tidal pattern, and wait for the next receding wave before reattempting the launch.
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Player Comments
82 players commented on this guide.
Can you add more details about base building in a future update?
This saved me time in the early game.
Good guide for Sky: Children of the Light players. The base building part was useful.
Nice guide. I am checking the other Sky: Children of the Light articles next.