Age of Origins: How to Beat Tower Defense Level 16 with 3 Stars
To earn three stars on Age of Origins Level 16, build splash towers at the central junction before upgrading single target lasers.
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To earn three stars on Age of Origins Level 16, build splash towers at the central junction before upgrading single target lasers.
Surviving deep into Heroic waves on Home On Derange requires an unbroken serpentine maze, staggered slows, and version 1.0 gate juggling.
Clear the Be Mine puzzle on Heroic in Fieldrunners 2 for iPad for iPad by rerouting waves directly into minefields to wipe out every runner cleanly.
Route early waves in Fieldrunners 2 for iPad for iPad by building central S curves with cheap Gatling towers and placing Glue towers at sharp turns.
Clear Carnie Guarding on Heroic without items in Fieldrunners 2 for iPad for iPad by laying cheap Gatling mazes early and concentrating Tier 3 splash upgrades.
Clear Cardio Canyon on Heroic in Fieldrunners 2 for iPad for iPad by upgrading early corner Gatlings and pairing Glue Towers with Rocket splash zones.
Clear End of Doom on Heroic in Fieldrunners 2 for iPad for iPad with no leaks, no items, no sold towers, and over $400 left by securing the Round 70 copter.
To clear early Age of Origins stages with three stars, place core turrets on inside corners and upgrade them before expanding outward.