Defeat the General Final Boss in Stick War: Saga by deploying heavy melee units to absorb frontline charges, maintaining ranged units behind them, and staggering your reinforcements in waves. Because the boss deals heavy area-of-effect damage and targets the closest threats, keeping your gold income steady and spreading your forces horizontally across the field prevents sudden army wipes.

Army Composition and Positioning

The General Final Boss functions as a high-health tank that rapidly clears basic infantry grouped in front of him. To maintain damage output without losing your entire army, organize your forces by specific combat roles:

  • Frontline Melee: Deploy durable melee units to engage the boss first and absorb his primary attacks.
  • Backline Ranged: Position ranged projectile units far enough behind the front line to deal constant damage outside the boss's strike range.
  • Mobile Flankers: Use fast-moving units to approach from the sides. The boss targets the nearest threat, so flanking units draw his attention away from your main damage dealers.
  • Support Units: Cast speed bonuses or damage buffs on your main attackers when available to keep them mobile and effective.

Avoid clustering your entire army in one spot. Spreading units along the horizontal axis forces the boss to target one section at a time, allowing the rest of your forces to continue attacking uninterrupted.

Reinforcement Timing and Resource Management

Sending your full force in a single wave creates a major failure point: if the boss clears that wave with an area attack, your base is left completely undefended.

  1. Stagger Your Deployments: Build and send units in successive groups. As the first line falls, the next group should already be moving up to engage, keeping the boss locked in combat.
  2. Avoid Single-Unit Overinvestment: Do not dump all your gold into a single high-tier unit. A single well-timed boss strike can eliminate expensive units, leaving you without gold reserves to rebuild. Maintain a steady flow of mid-cost units instead.
  3. Pivot Under Base Pressure: If the boss pushes close to your base, your ranged units will be forced into melee range. When pushed back, immediately spend your remaining gold on defensive melee units to stall the boss and regain field space.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.