In Summoners War World Arena (RTA), build Molly (Light Mermaid) as a high-Resistance, turn-cycling support on Violent runes to neutralize fast, single-target burst teams. Molly stabilizes allied units against hyper-aggressive drafts by forcing incoming attacks to land as glancing hits, cleansing debuffs, and passively recovering the health of your lowest-HP ally at the start of every turn she takes.
Rune Builds and Stat Allocation
Molly requires frequent turn cycling and protection against crowd control. Violent is mandatory to maximize her passive healing and debuff cleansing, while Will or Nemesis serves as the secondary offset.
| Rune Set | Slot 2 Main Stat | Slot 4 Main Stat | Slot 6 Main Stat | Primary Purpose |
|---|---|---|---|---|
| Violent / Will | Speed | HP% | HP% or Resistance% | Prevents turn-one debuffs and resets |
| Violent / Nemesis | Speed | HP% | Resistance% | Cuts turn order after taking AoE burst damage |
Nemesis is particularly effective against area-of-effect cleave compositions, allowing Molly to interrupt enemy combos, apply shields, and cycle passive heals before follow-up attackers move.
Stat Priorities
Prioritize defensive bulk and turn frequency across rune substats:
- Speed (+130 to +160 bonus): Molly must cycle turns rapidly to cleanse debuffs and activate her passive heal before opposing threats finish off damaged allies.
- HP (+30,000 bonus or higher): Molly’s passive heal scales directly with her own maximum HP, making higher base health crucial for sustaining teammates.
- Resistance (85% to 100% total): High Resistance prevents turn-one strippers, stuns, and skill resets from disabling her active utility.
- Defense (+600 to +800 bonus): Bonus defense prevents her from being eliminated first by opposing single-target snipers.
Skill Kit and Tactical Timing
Maximizing Molly requires holding her active abilities for critical recovery windows rather than burning them immediately:
- Illusion (Passive): Provides a passive chance for incoming attacks against your allies to become glancing hits, preventing critical strikes and blocking debuff applications from critical-dependent nukers like Sonia and Dominic. It also automatically cleanses one harmful effect and heals the ally with the lowest HP ratio at the start of Molly's turn.
- Air Shield (Skill 2): Removes all harmful effects from a chosen ally, grants a two-turn shield scaled to Molly's level, and boosts the target's attack bar. Save this ability to cleanse a stunned or pushed-back carry, allowing them to cut in and retaliate.
- Eye of Truth (Skill 1): Attacks an enemy with a chance to strip a beneficial effect. When Air Shield is on cooldown, target enemy units carrying critical buffs—such as Immunity or Attack Increase—to set up control opportunities for your team.
Drafting Synergies
Draft Molly late in the pick phase as a flex counter when opponents commit to heavy single-target burst lacking sustained crowd control or passive negation.
- Sustain Bruisers (Camilla, Chow, Feng Yan): Naturally bulky monsters benefit heavily from glancing disruption and secondary passive healing, creating compositions that are difficult to burst down.
- Revive Anchors (Nana, Vanessa, Amarna): Pairing Molly with revive protection forces opponents to chew through multiple health pools while contending with random glancing checks.
- Immunity Buffers (Woosa, Velajuel): Maintaining permanent Immunity prevents defense breaks, ensuring that glancing attacks deal negligible chip damage.
Hard Counters and Draft Traps
Do not blind-pick Molly early, as several mechanics bypass or disable her defensive value:
- Oblivion (Tesarion, Isis): Oblivion disables Illusion entirely, removing her glancing aura and automatic start-of-turn healing.
- Fixed-Damage and Bomb Units (Miles, Seara, John): True damage and bomb detonations ignore glancing checks and defensive multipliers, dealing full damage regardless of Molly's presence.
- Turn-Reset Engines (Oliver, Sekhmet): Consistent cooldown resets and attack bar reduction lock Molly out of Air Shield and prevent her from taking turns to trigger her passive. Ban these threats or ensure a secondary immunity unit protects her.
Free Summoners War Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
83 players commented on this guide.
Good guide for Summoners War players. The strategy part was useful.
The tips are practical and easy to follow.
I tried this today and it worked better than my old setup.
Nice guide. I am checking the other Summoners War articles next.