To clear a Level 40 "Defeat All Walkers" stage in The Walking Dead No Man's Land Guild Wars, hold a defensive perimeter near your deployment zone instead of rushing across the map. Because this objective requires wiping out every enemy on the board rather than reaching an extraction vehicle, moving forward triggers multiple spawn zones prematurely and accelerates the threat meter.

Anchor your team at the nearest bottleneck on turn one, focus fire on one walker at a time, and preserve Action Points (AP) for defensive stances.

A successful Level 40 Guild Wars team requires a balance of melee crowd control, concentrated single-target damage, and ranged coverage.

ClassCombat RolePrimary Function in Level 40 GW
WarriorMelee crowd controlCleaves clusters, knocks back approaching enemies, and stuns targets without generating firearm noise.
ScoutSingle-target burstUses high critical damage to eliminate dangerous, high-health walkers before they reach melee range.
Shooter / HunterRanged support & OverwatchSets up lane coverage to pick off incoming targets and finishes wounded enemies without taking counterattacks.

Turn One: Establish Choke Points

Walker health and melee damage scale significantly at Level 40, meaning an unmitigated attack can incapacitate lighter survivors. Control the board immediately on your opening turn:

  1. Locate natural bottlenecks: Identify narrow passages, vehicle barricades, or alleyways between your squad and the walker pack.
  2. Anchor the frontline: Move your Warrior into the narrowest lane so only one or two walkers can engage at a time.
  3. Reserve Action Points: Never spend both AP on every survivor just to push forward. Keep your ranged survivor in an overwatch stance to shoot approaching enemies during the enemy turn.
  4. Let enemies waste movement: Allow walkers to spend their movement turns navigating obstacles toward your squad, reducing their ability to attack on the same turn.

Attack Sequencing and Turn Management

Efficient AP management prevents your squad from being trapped next to surviving enemies.

  • Focus down individual targets: An injured walker deals the same damage as a full-health walker. Always eliminate a weakened enemy completely rather than spreading damage across multiple targets.
  • Open with burst damage: Start your turn by using a Scout or Hunter to attack high-health priority targets. Once a target is softened or removed, use your Warrior's sweeping melee attack to hit secondary enemies and cleave remaining clusters.
  • Step back when a kill is out of reach: If an attack will not confirm a kill and leaves a survivor adjacent to an unstunned walker, spend the remaining AP to retreat two or three tiles. Resetting your defensive line prevents unnecessary damage.
  • Control firearm noise: Unsuppressed gunshots rapidly advance the mission's threat meter, triggering reinforcement waves before the original group is cleared. Rely on melee strikes and silent attacks during the opening turns, saving firearms for clean-up or emergencies.
  • Hold charge attacks for emergencies: Do not trigger guaranteed stuns or special charges immediately upon availability. Save them to neutralize sudden flank spawns or stop an enemy that breaches your frontline.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.