To farm Trade Goods efficiently in the Lost Bunker, prioritize opening supply crates and reaching the exit over killing every walker. Because bunker missions increase the threat level each turn and spawn ongoing enemy reinforcements, clearing the entire map wastes action points and health. Deploy a high-mobility runner to collect containers, pin narrow corridors with melee crowd control, and evacuate before your squad gets overwhelmed.
Recommended Early Team Composition
A balanced starter team requires high mobility to loot quickly, melee crowd control to lock down tight halls, and quiet ranged support to cover retreat paths. Avoid relying on unsuppressed firearms, as gun noise increases threat and summons additional walker packs.
| Class Role | Primary Bunker Function | Key Weapon Traits | Priority Action |
|---|---|---|---|
| Scout | Crate runner | Swift, Tactical, High Threat Reduction | Dash to containers, loot, and sprint back toward the exit |
| Bruiser | Chokepoint control | Stun, Concussion, Wide Arc Sweep | Block open doorways and stun-lock leading walkers |
| Shooter or Hunter | Overwatch and backup | Quick Reload, High Critical, Silent | Cover loot paths and eliminate charging threats silently |
Your Scout serves as the main looter, using superior movement range to reach crates without spending extra turns. Station a Bruiser directly in door frames to funnel walkers into single-file bottlenecks. A single Bruiser stun can paralyze the front enemy, preventing the cluster behind it from reaching your Scout. If you bring a Shooter or Hunter, equip a silenced weapon to prevent noise spikes from accelerating walker arrivals.
Corridor Tactics and Aggro Control
Bunker layouts force survivors through tight hallways and blind corners. Never advance your entire squad into an unrevealed room on the same turn. Instead, use a controlled entry sequence:
- Scout the room: Move your Scout forward just enough to reveal crate locations and trigger initial walker spawns.
- Set a threshold defense: Position your Bruiser at the doorway entrance to catch approaching enemies in the choke point.
- Space your survivors: Keep non-blocking survivors at least two tiles apart to prevent multi-target attacks or hazard damage.
- Preserve charge attacks: Save high-damage charged attacks for armored or bloated walkers blocking deep vaults rather than standard walkers in the entry hall.
Looting Priorities vs. Extraction Safety
Trade Goods only convert into usable camp currency if the survivors carrying them step onto the exit tile and evacuate safely. Lingering for distant side crates increases the risk of squad injuries that trigger recovery timers at camp.
- Primary containers: Collect crates located along the central path connecting the entrance to the main bunker vault first.
- Side alcoves: Only enter side rooms if your Scout can enter, open the crate, and return to your defensive line within a single turn cycle.
- Exit coverage: Keep at least one combat survivor within movement range of the extraction gate or elevator shaft to clear walkers that spawn near the escape route.
If a large walker wave spawns between your looter and the exit, immediately stop looting. Redirect all remaining survivor action points toward securing the extraction route and pulling your squad out.
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Player Comments
41 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
The explanation is clear, especially for beginners.
I tried this today and it worked better than my old setup.
This helped me understand strategy much better.