To clear Chapter 1 in Trickcal: Chibi Go and unlock Church facilities, complete the introductory prologue, deploy a durable frontline to protect your backline units, and secure three-star ratings across stages 1-1 through 1-12. Earning full stars unlocks chapter milestone chests, while finishing stage 1-12 unlocks dispatch tasks and Chapter 2.

Lane Deployment and Combat Card Management

Combat in Trickcal: Chibi Go runs automatically from left to right along fixed lanes once an encounter begins. Enemy waves spawn on the right side of the screen in groups of two or three. Units lock onto the closest targets, making your pre-battle tile placement the primary way to control damage intake.

Place high-defense vanguard and tank units in the frontline tiles to absorb incoming attacks and anchor enemy aggro. Position ranged damage dealers, supports, and healers in the midline and backline positions so they can build energy safely without drawing early aggro.

During combat, cards appear along the bottom of the screen offering temporary enhancements, artifact effects, and squad buffs. Choose cards based on incoming wave pressure:

  • Frontline Reinforcements: Select defensive shields or direct health boosts when vanguard units take concentrated burst damage.
  • Skill Acceleration: Pick energy-generation artifacts during multi-enemy swarms to charge area-of-effect ultimate skills quickly.
  • Offensive Multipliers: Assign damage-boosting cards to your primary carry before the final wave appears to eliminate elite targets before they threaten backline units.

How to Secure 3-Star Stage Ratings

Claiming all Chapter 1 milestone chests requires a full 3-star rating on every stage. World 1 encounters share three standard victory conditions: eliminate all enemy waves, beat the stage time limit, and keep the entire squad alive.

Stage BracketPrimary ThreatKey Failure PointRecommended Tactic
Introductory (1-1 to 1-4)Basic enemy wavesRunning out of stage timePlace high-damage units in the front and mid lanes
Swarm Nodes (1-5 to 1-8)High enemy volumeMelee units slipping into the backlineDouble-stack frontline tanks to hold lane chokepoints
Milestone Gate (1-9 to 1-12)Elite targets with large health poolsFailing the clear-time thresholdHold ultimate cards to burst down final-wave bosses

If any squad member falls during an attempt, restart the stage immediately. Clearing a stage with one or two stars consumes your stamina but forces a duplicate run later to earn the missing stars needed for full chapter reward chests.

Early Resource Investment Priorities

Distributing upgrade currency across too many characters will cause your squad to fail mid-chapter stat checks. In the early campaign, funnel all Gold and EXP candies into a dedicated core group of four to five units.

  • Frontline Tank: Maintain this unit at the maximum level allowed by your current account rank so it can survive elite stage hits.
  • Primary Damage Dealer: Keep your main carry fully leveled and equip it with the gear pieces rewarded from early stage completions.
  • Healers and Supports: High Priestess Ner and story-provided supports function effectively at baseline skill ranks; do not overspend high-tier upgrade materials on low-rarity utility units that will be replaced later.

Defeating the Stage 1-12 Boss

Stage 1-12 features an elite encounter with high health and telegraphed area-of-effect attacks. Avoid activating ultimate cards while the boss is in its initial defensive phase. Wait until the boss completes its strike animation and enters its vulnerability window, then trigger your stored offensive cards and ultimate abilities together to burst down its remaining health.

Defeating stage 1-12 completes Chapter 1, unlocking Chapter 2 on the world map, premium summon tickets, equipment crafting components, and the Church facility hub for daily dispatch tasks.

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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.