If your account lacks a verified endgame carry, pull the Liuyin rerun in Version 3.1 Phase 2. If you already possess stable core teams and need a modern offensive driver, choose Roxy in Version 3.1 Phase 1. Crucially, do not save for Version 3.2's Claret under the assumption she supports Dan, as her combat role operates independently and does not fit his rotational needs.

3.1 to 3.2 Banner Overview

Spreading limited Polychromes across consecutive banners risks missing hard pity guarantees. Evaluate each banner by the role it fills on your roster rather than pulling speculatively.

Banner WindowFeatured AgentCombat Role FocusPull Recommendation
Version 3.1 (Phase 1)RoxyOffensive / Anomaly driverPull if you have built off-field supports and need flexible elemental coverage.
Version 3.1 (Phase 2)Liuyin (Rerun)Proven Core CarryTop priority if you struggle to clear high-floor Shiyu Defense stages.
Version 3.2 (Phase 1)ClaretNew Role ArchetypePull only if building a dedicated team around her standalone mechanics.
Version 3.2 (Phase 2)Namgung-WooComplementary Attacker / SupportConsider only if your primary carries are fully geared and operational.

Roxy vs. Liuyin Rerun: Which 3.1 Banner to Pull

The choice in Version 3.1 depends on whether your roster needs an anchor carry or an elemental driver:

  • Pick Liuyin if your endgame clears are inconsistent. Liuyin is a known, stress-tested damage dealer who clears high-tier combat challenges without requiring newly released signature gear. For accounts missing a dependable primary carry, Liuyin provides immediate stability.
  • Pick Roxy if you already run established teams. Roxy excels in fast-swapping setups that build status rapidly. However, she relies on effective off-field support to maintain impact. If your team cannot feed her rotations, her performance drops significantly in timed endgame modes.

Why Claret Does Not Solve Dan's Team Needs

A frequent misconception leading into Version 3.2 is that Claret will serve as Dan's dedicated teammate. Kit analysis indicates she does not match his requirements:

  • Rotational mismatch: Dan relies on specific defensive parry windows, energy feeding, and set burst windows that Claret does not supply.
  • Independent mechanics: Claret operates on her own self-contained combat triggers rather than acting as an enabler or battery for Dan.
  • Budget risk: Skipping 3.1 banners solely to save for a Dan synergy will result in disjointed teams and wasted Polychromes.

Keep Dan paired with established defensive assists and dedicated Anomaly batteries. Treat Claret as a standalone centerpiece who requires a dedicated squad built around her archetype.

Pull Checklist for Version 3.1 and Version 3.2

Follow this sequence before spending Encrypted Master Tapes:

  1. Assess your Shiyu Defense rewards: If you miss clear thresholds, secure Liuyin during 3.1 Phase 2.
  2. Review your off-field roster: If you already have stable Hypercarry teams and strong supports, pull Roxy in 3.1 Phase 1.
  3. Drop the Dan-Claret pairing plan: Do not reserve pulls for Claret if your sole goal is upgrading Dan.
  4. Enforce pity discipline for 3.2: Enter Version 3.2 only if you have saved enough to hit guaranteed pity for Claret, alongside the Denny and tuning materials required to build her team from scratch.
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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.