To complete the "Trust is Overrated" challenge on the Escape Velocity level in Zombie Night Terror, eliminate all human personnel across the facility before they trigger an emergency evacuation or escape on the shuttle. The objective fails if any human reaches an airlock console, seals a lockdown door, or finishes the launch sequence.

Success requires strict crowd control, rationing your limited DNA, and ambushing armed defenders vertically instead of taking heavy head-on fire.

Phase 1: Breaching the Lower Airway and Saving DNA

The opening corridor leaves no room for wasted mutations. Bypassing the hallway turret directly saves between 40 and 60 DNA points that are needed for later breaches.

  1. Place a Left-Facing Overlord: Anchor an Overlord immediately behind the drop point so every turned walker is forced right toward the security door.
  2. Breach the Weakened Floor with a Bomber: Target the structural floorplate above the maintenance shaft with a timed Bomber. Dropping through avoids the turret's line of sight entirely.
  3. Infect the Technician Below: Let the falling debris knock down the patrolling technician to convert them without spending an injection charge.
  4. Recycle Stragglers: Convert any walker left behind on the wrong side of the collapsed floor using a Sacrificial mutation to refund DNA for the middle sector.

Phase 2: Neutralizing Lunar Security

The middle tier features armed security personnel guarding vertical elevator shafts. Ranged rifles pierce through standard walkers in narrow halls, making vertical ambushes mandatory.

Enemy ThreatPrimary RiskTactical CounterDNA Trade-off
Single Armed GuardKnockback rifle fire stops horde movementRoute a Crawler through ceiling pipes to drop behindLow DNA cost; requires precise timing
Two-Guard PatrolCrossfire across elevator access doorsLaunch a Bomber using an Overlord jump vectorHigh immediate burst; eliminates both targets
Automated Turret PostContinuous suppressive fire down hallwaysDig or destroy beneath the mount to drop the floorPreserves horde health at the cost of one mutation

Do not let guards summon the transport lift, as this alerts survivors and locks down forward pathways. Send a Crawler through the overhead ventilation ducts to drop onto the guard at the elevator call box. This neutralizes the guard before the lockdown triggers, keeping the central shaft open for your main swarm.

Phase 3: Infiltrating the Cockpit

The final stage occurs inside the shuttle bay and flight bridge. The flight crew will attempt to seal the blast doors and launch the escape craft.

  1. Group at the Upper Deck: Route the horde toward the upper observation deck rather than the main gangway. Place an Overlord at the stairwell threshold to cluster your units together.
  2. Sprint Past Automatic Doors: Mutate a lead runner to sprint through the threshold before the crew activates pneumatic security locks.
  3. Detonate the Cockpit: Once inside the cockpit, turn the pilot into an explosive Bomber. The blast disables the shuttle controls and eliminates adjacent officers simultaneously, preventing the launch timer from expiring.

Common Run Failure Points

Watch for these specific failure triggers during execution:

  • Airlock Reached by Technicians: If any fleeing technician touches the shuttle airlock switch, the hatch locks permanently and invalidates the challenge. Position a Crawler on the ceiling above the airlock corridor to intercept runners early.
  • Overspending on Blockers: Leaving static Overlords behind drains DNA reserves, leaving you unable to afford the final Bomber needed for the cockpit. Recycle stationary Overlords once the swarm passes.
  • Premature Detonations: Triggering a Bomber before structural support markers light up will destroy the zombie without clearing the blast door, forcing a stage restart.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.