To capture a gate in Avatar: Realms Collide, your alliance must build territory directly adjacent to the checkpoint, wait for the server chronicle unlock timer to expire, and launch coordinated rallies to clear the neutral defending garrison before reducing the gate's durability to zero. Solo players cannot take a gate on their own.

Prerequisites for Attacking a Gate

Before initiating an assault, verify two structural requirements:

  • Territory Connection: Your alliance's claimed territory (formed by an unbroken chain of alliance flags or outposts) must touch the physical border of the gate. If there is a gap between your territory boundary and the checkpoint, the game blocks all attacks.
  • Chronicle Timeline Unlock: Gates remain invulnerable until the corresponding milestone on the server-wide chronicle timeline expires. Check the in-game countdown on the gate to schedule your alliance assault when active members can log in.

Rally Setup and Alliance Roles

The member with the highest rally capacity—determined by their Embassy and War Hall building levels—should lead the assault. A higher capacity allows more allied troops to benefit from the rally leader's hero skills and combat talents.

RolePreferred Stat FocusPrimary Responsibility
Primary Rally LeaderRally Capacity, Troop Attack/HealthInitiates the rally; shares primary combat and talent buffs with joined armies.
Secondary Rally HeroDefense Reduction, Skill DamageTriggers burst skill damage to reduce neutral garrison numbers quickly.
Reinforcing MembersMatching Troop ElementFills the rally with the specific unit type matched to the rally leader's hero synergy.
Field ScreenersMarch Speed, Crowd Control/SlowsPatrols the perimeter to intercept enemy alliance marches targeting the rally.

To preserve hero synergies, reinforcing players should only send troops that match the rally leader’s specialized element or unit type. Mixing off-element units dilutes specific commander bonuses.

Step-by-Step Gate Assault Sequence

Once the chronicle timer reaches zero, execute the attack in order:

  1. Scout the Gate: Send a scout march shortly before the unlock to verify the defending garrison's level, troop count, and elemental affinity.
  2. Launch a 5-Minute Rally: Have your designated rally leader start a 5-minute rally against the gate, giving nearby alliance members sufficient time to fill the march.
  3. Reinforce the Active Battle: As the rally fights the garrison and takes casualties, nearby alliance members must send reinforcement marches directly into the engaged rally to keep troop numbers full. Do not send loose, un-rallied field marches against an active garrison, as they suffer heavy retaliatory area damage.
  4. Deplete Structure Durability: After the neutral garrison reaches zero, the gate enters the demolition phase. Individual field marches can now safely join the assault alongside the rally to burn down remaining structure durability.

Handling Rival Alliances and Post-Capture Actions

If an opposing alliance is contesting the same border pass, assign mobile screening marches to patrol the outer perimeter. Screeners must intercept hostile marches before they reach your rally, as an interrupted rally can lose combat buffs, wipe against the garrison, and reset the encounter.

Once the gate's durability hits zero, your alliance gains ownership and access to the inner zone. Follow up with these actions:

  • Build Immediate Forward Flags: Place new alliance flags or outposts through the gate immediately to secure the borderhead before rival alliances move in.
  • Relocate Key Members: Teleport primary combatants and active gatherers into the new zone to claim advanced resource nodes, monster camps, and sanctums.
  • Assign a Defense Garrison: Station a durable defensive commander pair inside the newly captured gate to deter rival alliances from attempting a counter-attack.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.