To progress efficiently through Eternium without spending real money, choose a class suited to your movement and targeting habits, reserve all farmable Gems for permanent slot unlocks, and defer serious gear crafting until level 70. Clearing the four campaign planets unlocks the Trials of the Teleporter, which serve as the primary endgame loop for competitive leaderboards and progression materials.

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Choosing a Starting Class

Your starting class determines how you manage positioning, crowd control, and resource pacing throughout the campaign and within timed Trials.

  • Warrior: Relies on heavy armor, shields, and block mechanics to withstand direct melee damage. Positioning is forgiving, but early clearing speeds are slower until you unlock high-mobility and area skills such as Charge and Whirlwind.
  • Mage: Deals massive area-of-effect elemental burst damage using spells like Blizzard, Immolate, and Singularity. While capable of freezing and vacuuming entire enemy packs, low base survivability makes missed crowd-control casts dangerous against elite mobs.
  • Bounty Hunter: Uses dual pistols, traps, and skills such as Smoke Screen, Snipe, and Heatseekers to burst targets from a distance. It provides fast farming speeds, but staying alive requires constant active repositioning and kiting.
ClassDamage TypeDefense ProfilePlaystyle AdvantageMain Trade-off
WarriorMelee Physical / FireHigh (Armor, Shields)Forgiving positioning and sustained survivabilitySlower early-game clear speed
MageRanged ElementalLow (Requires Shields)Wide area-of-effect burst and hard freeze controlFragile if crowd-control spells miss
Bounty HunterRanged Physical / ExplosiveMedium (Kiting, Stealth)High single-target burst and rapid stage clearsRequires continuous movement inputs

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Mastering Gesture Casting and Touch Controls

Eternium activates skills through drawn gestures rather than a standard on-screen button tray:

  • Separate your touch zones: Tap empty terrain to reposition your hero, and draw ability shapes directly over or near target groups.
  • Use compact gestures: Small, deliberate shapes drawn in the middle of your screen register more reliably than large, erratic swipes.
  • Recognize common rune patterns: Draw a "V" for targeted dashes or straight-line attacks, a circle "O" for defensive shields or area explosions, and a "Z" or caret "^" for high-tier crowd-control spells like Singularity.
  • Dodge immediately after casting: Once a gesture completes, immediately tap open ground to evade incoming boss telegraphs. PC players using Steam can map keys to abilities directly, but mobile players must build the muscle memory to alternate between short swipes and repositioning taps.

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Spending Farmable Gems

Eternium awards Gems through daily quests, story level clears, and ambient drops. Because gear is quickly outleveled on the way to level 70, spend Gems strictly on permanent character and account expansions.

High-Priority Unlocks

  1. Skill and Passive Slots: Unlock all active ability and passive skill slots on your primary hero as soon as they become available.
  2. Companion Slots: Expand your roster to three active companions. Allies like Marcus provide essential frontline stuns, while Eileen offers Vortex to pull scattered enemies together.
  3. Inventory and Stash Tabs: Purchase extra inventory rows and shared stash space to store crafting materials, high-tier socket gems, and gear sets.

Wasteful Gem Purchases

  • Instant crafting timers: Let timers complete naturally rather than spending currency to skip them.
  • Story deaths: Do not spend Gems to revive during standard campaign levels; simply restart the map.
  • Vendor gear chests: Buying equipment chests prior to level 70 provides short-lived stat boosts that are replaced within a few stages.

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Level 70 Crafting and Gemstones

True gear progression begins at level 70. Salvage surplus rare and epic items throughout your playthrough to earn materials and raise your Crafting Mastery, which permanently reduces forging costs and improves item quality.

When crafting level 70 weapons and armor, aim for four primary statistics:

  1. Ability Rate: Lowers skill cooldowns so you can cycle damage gestures and defensive escapes more frequently.
  2. Critical Rating & Critical Damage: Delivers the offensive scaling needed to beat Trial boss timers.
  3. Movement Speed: Craft this onto boots and pants to outrun aggressive elite packs and reposition safely.
  4. Life on Hit or Vitality: Maintains steady health sustain during prolonged mob encounters.

Enhance your equipment sockets by fusing low-tier gemstones into Brilliant variants: Rubies for Power, Topazes for Ability Rate, and Emeralds for Critical Rating. When constructing custom rings and necklaces, fuse three maximum-tier gemstones into each component ring before the final fusion to maximize the accessory's base stats.

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Pushing Endgame Trials and ANB Events

Trials of the Teleporter are infinitely scaling, timed arenas where defeating a designated percentage of minions summons an endgame boss.

  • Group trash mobs before casting: Run past scattered enemies to herd them into dense packs before using your major area abilities.
  • Use companion crowd control: Coordinate abilities like Eileen’s Vortex to pull enemies into your primary damage zones.
  • Preserve a boss buffer: Defeat minion packs quickly enough to spawn the boss with at least two minutes remaining on the timer, giving you adequate time to dodge telegraphed strikes while grinding down high boss health pools.
  • Play "A New Beginning" (ANB) events: These recurring seasonal events provide a temporary character with lowered crafting costs and accelerated leveling. Progressing through ANB milestone rewards yields Celestial gear featuring maximum rolled attributes, which can be transferred to your permanent roster once the event concludes.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.