To maintain steady roster progression in Star Wars™: Galaxy of Heroes, avoid investing credits, ability materials, and high-demand gear into seven low-impact characters: Coruscant Underworld Police, Mob Enforcer, Jedi Knight Guardian, Eeth Koth, Gamorrean Guard, URoRRuR'R'R, and Lobot. Leave these characters unlevelled at Gear 1. Redirecting your gear salvage—especially bottlenecks like Mk 3 Carbantis and Mk 5 Stun Guns—toward viable Journey Guide prerequisites and fleet pilots ensures your roster generates consistent returns in Grand Arena Championships (GAC) and fleet battles.
Why Gearing Weak Characters Slows Progression
Upgrading low-utility characters creates an immediate deficit in roster efficiency. Early and mid-game accounts accumulate shards for these units through Bronzeium Data Cards and Galactic War shipments, making upgrades readily available. However, assigning gear and credits to these units inflates your Galactic Power without improving performance in GAC, Territory Wars, or raids.
Every piece of salvage assigned to an obsolete kit delays progress toward core pillars such as Commander Luke Skywalker, Darth Revan, or Galactic Legend unlocks.
Bottom-Tier Characters to Leave at Gear 1
The following table summarizes the primary weaknesses of these bottom-tier units and the functional alternatives that fulfill their faction roles:
| Character | Faction Tags | Primary Mechanical Weakness | Viable Alternative |
|---|---|---|---|
| Coruscant Underworld Police | Galactic Republic, Support | Low base Speed and Potency; lacks Clone or Jedi synergies | Padmé Amidala, General Kenobi |
| Mob Enforcer | Scoundrel | Slow, cleansable Thermal Detonators; lacks payout mechanics | Bossk, Greef Karga, The Mandalorian |
| Jedi Knight Guardian | Jedi, Galactic Republic, Tank | Low survivability and damage; unreliable Ability Block | General Kenobi, Mace Windu |
| Eeth Koth | Jedi, Galactic Republic | Ineffective anti-droid niche; low base survivability | Bastila Shan, Jolee Bindo |
| Gamorrean Guard | Scoundrel, Tank | Slow Taunt; lacks damage mitigation and self-cleansing | Bossk, Krrsantan |
| URoRRuR'R'R | Tusken | High-investment sniper ability with minimal squad payoff | Core Fleet Pilots, Journey prerequisites |
| Lobot | Scoundrel, Support | Low survivability; outclassed Droid leadership | General Grievous, 50R-T |
Outdated Generic Fillers
- Coruscant Underworld Police: CUP relies on a basic attack with a low-percentage stun and a weak area-of-effect (AoE) special that attempts to inflict Offense Down. Lacking Jedi or Clone Trooper tags, he cannot plug into functional Galactic Republic squads.
- Mob Enforcer: Her kit revolves around Thermal Detonators and random defense buffs. Modern Scoundrel and Bounty Hunter lineups require payout mechanics, target locks, or turn-meter control, leaving Mob Enforcer without a competitive role.
Ineffective Faction Options
- Jedi Knight Guardian: Although tagged as a Jedi tank, her stat pool is among the lowest in her class. Modern Jedi squads rely on high survivability, counter-attacks, and protection recovery, none of which Guardian provides.
- Eeth Koth: Tied to an obsolete anti-droid gimmick, his Stun and Defense Down abilities lack the damage and consistency required to disrupt modern droid squads, making him unviable under leads like Jedi Knight Revan or Jedi Master Luke Skywalker.
- Gamorrean Guard: Designed as a counter-attacking tank applying Damage Over Time, he lacks the modern damage mitigation and Tenacity necessary to withstand burst damage before losing his Taunt.
Niche Leaders Without Supporting Engines
- URoRRuR'R'R: While granting Tusken allies turn meter and critical synergies, his single-target attack requires extensive setup for minimal reward. Investing farming energy into his node diverts resources away from required legendary prerequisites.
- Lobot: Lobot offers Droid allies Speed and Defense, but dedicated Droid engines under General Grievous or 50R-T provide far greater utility. His individual kit offers limited cleanse and buff capabilities that do not justify purple or gold gear investments.
Where to Redirect Farming and Gear
Before applying gear to any character, verify whether that unit directly contributes to a fleet or an active Journey Guide target.
- Prioritize Fleet-Piloted Units: Invest purple gear into characters who pilot functional ships, such as Geonosian Soldier, Sun Fac, and Bossk (Hound's Tooth). Maintaining a strong Fleet Arena rank provides your primary daily crystal income.
- Build Journey Guide Core Teams: Focus gear pieces saved from bottom-tier units into reliable foundation squads, such as Commander Luke Skywalker teams (Luke, Han Solo, Chewbacca) or Imperial Troopers (General Veers, Admiral Piett, Dark Trooper).
- Hold Units at Level 1: If an acquired character does not actively pilot a core ship or fulfill a required unlock tier, leave them at level 1 and Gear 1 to preserve your credit and training droid reserves.
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Player Comments
32 players commented on this guide.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
Nice guide. I am checking the other Star Wars™: Galaxy of Heroes articles next.
This helped me understand heroes much better.